Adobe and Apple spar openly

April 21, 2010

Apple operates a walled garden akin to Disney World, and in this paradise what few naked breasts there are have been professionally air bushed to perfection (courtesy of Playboy). Adobe, on the other hand, specializes in building tools that allow people to run gloriously amok.

There are a few rather Jurassic versions of Flash that run on Palm (near death), Windows Mobile (near death) and Android (also ran). To date, Mobile Flash can be thought of as stillborn at best.

However, now that Adobe’s thrown in the towel vis-a-vis Flash on the iPhone, iPod touch and iPad, a company talking head has popped up to trample out the vintage sour grapes.

“The primary goal of Flash has always been to enable cross browser, platform and device development,” Mike Chambers, product manager, Flash, cooed soothingly. “The cool Web game that you build can easily be targeted and deployed to multiple platforms and devices. However, this is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms.”

Hey, Mike, you forgot to mention how Flash crashes, wantonly gobbles resources and provides hackers with so many wonderful attack vectors. Dude, you guys are the new Microsoft vis-a-vis security and that’s certainly something to crow about!

Calling the kettle black

“Someone has it backwards “” it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe’s Flash is closed and proprietary,” said spokeswoman Trudy Muller in a statement.

Well, if you’ve got Kool-Aid enhanced vision, like Trudy, that’s a pretty good approximation of the meaning of open. It’s certainly no more or less factual than Adobe’s jilted take on the concept.

Thereupon, what this really comes down to is trust and I don’t trust Adobe. And, honestly, why bother? HTML5, CSS 3, WebGL, JavaScript, etc. are the future and Flash is just so 1995.

Hey, is that ironic or what?

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2 Responses to “Adobe and Apple spar openly”

  1. Jules:

    An interesting take on the story but your closing piece is worthy of dissection:

    “HTML5, CSS 3, WebGL, JavaScript, etc. are the future and Flash is just so 1995.”

    The technologies you have listed may indeed be the future, but that’s all they are at the moment – anybody that dropped their Flash content right now would find that the vast majority of users couldn’t access it. HTML5 is only in the latest browsers, CSS3 isn’t ready yet, WebGL is only available if you’re prepared to download nightly builds, and Javascript – which has been around for aeons – will only be part of the future when it’s execution speed can be greatly increased (much slower than Actionscript right now).

    A lot had been wrote about the whole Adobe vs Apple spat but few (including the parties involved) seem to care about the end user who is left in a sort of limbo until the newer technologies are available – at least if you use key Flash services and are trying in vain to access them on a mobile Apple device. I see a more fragmented Internet in the medium term.

  2. Ronald O Carlson:

    HTML5 video is available on nearly all of the sites I visit with my iPad and the vector graphics stuff will be here shortly, probably months before Flash Mobile 10.1 Player arrives.

    iPhone OS devices account for over 70 percent of mobile web traffic, so there’s a huge incentive for developers to get on board and it’s happening really, really fast.

    Those nightly builds you mention, which are really cool to play with, will soon be public releases. The pain some are feeling will be very, very short lived.



    Posted from my iPad

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